Tuesday, December 13, 2011

12 Games of Christmas: Flipper Felix

12 Days until Christmas means that I have just enough time to knock out 12 games that I've been playing as of late, and 12 gaming recommendations that go far beyond the Candyland, Scrabble, Monopoly fair.

Flipper Felix
Generally, if I see a yellow Haba game box, I try to pick it up.  The German company is synonymous with quality components for their games which are aimed squarely at the younger set.  I managed to find "Flipper Felix" with a $1 price tag on it at a local Goodwill, complete and in unplayed condition.  This could not have been a better deal considering that "Felix" may have single-handedly gotten the Mu into boardgames.  Though "Candyland" and "Go Away Monster" have been played in our house, "Flipper Felix" has had staying power - and more importantly - focusing power, that has taught the Mu basic game mechanics such as rolling dice, counting movement spaces, rule-following, and light strategy.

"Felix" is set up with 20 colored fish hiding in the seaweed in the corners of the board, with the goal of rescuing all of the fish into the middle of the board.  Circling the middle is a great big, purple fish who will gobble up any of the fish already rescued in the middle.   

Players play cooperatively, attempting to rescue all of the fish together.  On a turn, a player will roll the "fishie" die which will result in either a small fish or the large fish.  If a small fish is rolled, the player selects which color fish to rescue from the corners of the board.  Should the large fish get rolled, the player then rolls a purple numbered die to see how many spaces the big fish moves around the board.  If the big fish lands on a space that has him gobbling up a fish, a fish of that color is placed from the middle of the board into the big fish's hollow belly.  Some spaces will have the big fish burping up all of the fish in his belly, where they return to the corners of the board.  The game ends once all of the fish have been rescued into the middle or the big fish eats 4 of the little fish.

The simple rules and action of the game keep my toddler involved in what's going on.  He loves to roll the dice and falls back on the floor in an "oh no!!" fashion each time the purple fish is rolled.  We have fun deciding which colored fish should be rescued, and the game has him counting pips on a die, moving the corresponding spaces, and recognizing which colors need to be placed in the big fish's belly. 

The building blocks of game playing are here, and he loves setting the game up himself and working through the mechanics of it.  Games can drag on a bit with bad rolls, and sometimes he decides he's had enough - but "Flipper Felix" has got him sitting down and learning how to play through a game with the core skills a little gamer needs to learn at 3 years old.  It's establishing the building blocks for more to come, and it makes his nerdy dad very happy.

Santa will be bringing him Orchard this year, followed by Monza for his birthday in the summer, as we start to gradually build his capacity for more rules and more strategy.  But let's hand it to Haba - no one really grows gamers like they do.


Friday, November 18, 2011

The 10 Most Head-Shakingly Inappropriate Sesame Street Parody Sketches



Couldn't agree more with Topless Robot on this one, though he left out "Socks in the City," which I find to be one of the most inappropriate Sesame Street parodies of all time.  This is the reason why the kids don't watch modern Sesame Street and we kick it old-school instead.
 

I'm a huge fan of Topless Robot for my nerd culture and news, but be forewarned that there's a hefty helping of salty language throughout and occasional NSFW content.  Keep it in mind as you're perusing. 

Tuesday, September 27, 2011

Father's Office: Griffin Crayola ColorStudio HD app and stylus

Your results will vary, guaranteed
When I heard that tech gadget company Griffin (for who's design and products I have an affinity) was partnering with Crayola to make a coloring app powered by a special Crayola marker-styled stylus, I was over the moon as both a father and a geek.  My hope was that the ColorStudio app would satisfy as a digital coloring book, making it a great substitute for the real thing when the kids and I were out and about and needed to pass the time; because though we do not always travel with crayons and coloring books, I never leave without my iPad.  I additionally hoped that the stylus would do double-duty as a marker replacement for the kids, and as a chunky/quirky stylus for me to use with my note-taking apps like Penultimate.

Sad to say, I couldn't be less impressed with this $30 package that looks great, but performs terribly on all accounts.

First of all, the ColorStudio App (which is free to download and audition sans-stylus, but unlocks the full potential once purchasing the proprietary peripheral) is lackluster in its responsiveness.  Though it has a wealth of cute, animated "pages" to color with digital representations of colored pencils, crayons, markers, and paints, there is a significant delay between placing the stylus (or finger) onto the page and lines being drawn by the app itself.  Color is always playing catch-up with your movements and the lack of smoothness in line drawing/coloring makes the program feel as accurate as if you were painting with a mouse.  I realize that children may not have the greatest accuracy when it comes to coloring, but the ColorStudio App almost accentuates the lack of fine motor control from developing toddler hands.

To compensate, the App defaults (and for the life of me, I can't figure out how to turn it off) to making it impossible to color outside of the lines.  Of course, part of developing fine motor skills, as well as exploring creativity is the ability to learn how to color within the lines, as well as feeling the freedom to do the opposite.  The excessive restrictiveness in this area not only hampers development of important skills, but also further disconnects coloring on the iPad from the real thing.

The stylus, for me, is the biggest disappointment in the whole ColorStudio HD package.  Promotional shots have the stylus looking sleek, metallic, and dare I say, adult.  In hand, however it is black and chrome plastic that feels like a toy requiring sensitive handling.  The plastic cap, in addition to not being able to place it on the back of the marker, ala, a true Crayola marker, is also easily misplaced and a potential choking hazard.  Be certain to know where this piece is at all time when using it with littler children.

In use, the stylus is battery-powered which is so the stylus can work with the ColorStudio App and differentiate between finger movements and stylus movements.  It works fairly well when using the App - kids can rest their hands on the iPad without the App mistaking hand-resting for pen movement.  But the amount of pressure required for the app to recognize the stylus is a little more than should be desired for a product designed for children's use.  Again, that in itself isn't a deal-breaker, but it definitely should cause some hesitation between plunking down $30 for the experience.

The tip of the stylus is rubber, as opposed to capacitive foam.  This is good for protection of the iPad screen from overzealous toddlers stabbing at the screen with their Crayola, but bad in all other aspects.  Pen movement doesn't feel natural across the screen, and the rubber is partially the reason why the stylus has to be pushed down in order to have the signal recognized.

Most disappoint for me, though, is that because of the design, the stylus can only be used with the ColorStudio App and can not double as a stylus for every day navigation or note taking.  The battery powered aspect of the stylus is such that it simulates capacitive touch but in such a way that it is turned on and off rapidly (you can actually hear the humming from this action when the pen is turned on).  So when attempting to navigate or take notes with the Crayloa stylus, the iPad only registers the touch for a moment before it loses it again.  So drawing a line across the screen in Penultimate results in something that looks like Morse Code, and attempting to navigate the iPad with a stylus means constantly losing momentum.  This aspect alone makes the ColorStudio HD app and stylus a deal-breaker for me.

My opinion? Spend $30 on real Crayolas and coloring books.

Friday, August 5, 2011

Game Closet Reviews: Quarriors!

Come out to Pla-ay!
With GenCon rolling around this week, I have to admit that I'm a little bummed to be in Sacramento rather than in Indianapolis (probably the only time in my life), surrounded by geeks of every shape, size, and smell playing every board game that will be released in 2011.

Despite being home-bound, I still feel like I have a leg up on a whole bunch of those nerds because I've been playing a Game-of-the-Year contender that'll just be hitting store shelves in the next week or so.

Wednesday, July 13, 2011

Game Closet Reviews: Isla Dorada

Two bright and colorful boardgames, each with bidding as its main mechanic were released at nearly the same time this year - Days of Wonder's "Cargo Noir" and Fantasy Flight's "Isla Dorada." Both Days of Wonder and Fantasy Flight are known in the hobby gaming circles for their incredible production quality, and neither game disappointed in that area. 

I've already made my thoughts on "Cargo Noir" known (here's a hint: I wasn't a fan), but I held out hopes for "Isla Dorada" because of its theme and that it had some pretty impressive designers behind it, namely the prolific Bruno Faidutti with assistance from Alan "I Made Ticket to Ride" Moon.  As I read previews of "Isla Dorada" the only way I could wrap my head around the game was to describe it as "Like Ticket to Ride, but with a bidding mechanic, and only one piece on the board that represents all players." 


Huh? Stick with me..

Thursday, July 7, 2011

On my iPad: Hey That's My Fish!

One of my favorite things about the iPad is the possibility of making the portable boardgame experience.  Now I don't think I'll ever want to play an tablet boardgame over a physical tabletop boardgame, but for gaming on the quick (or while traveling), you can't beat the convenience of the iPad.

"Hey, that's my Fish!" is one of those quick-and-simple games that's physical implementation takes almost as much time to set up as it does to play, so its iPad-ization is a welcome addition to my digital games library.

"HTMF" is a simple, abstract game where players control penguins attempting to amass more fish than their opponents.  The game is set up in hex-spaces, each containing a number of fish.  Players move from hex to hex collecting fish which and eliminating spaces for penguins to travel.  Should a penguin be left with no options for movement, it is removed from the game.  Once all penguins have been eliminated, the player with the most fish wins.

Super simple rules, but enough light strategy to make it a little more than the kids game it appears to be.

"HTMF" on iPad looks great and Fantasty Flight Games has developed a title that is bright and cartoonish, appealing to both kids and the casual gamer.  Pass-and-play multiplayer for up to 4 players really goes a far way in eliminating the need for the physical board game, since a game of "HTMF" can be played as a appetizer or transition game during a game night while another game is being set up.  Plus, its easy to knock out a single-player game while having a quick cup of coffee.

My only objection is the steep $5 price tag.  I find it insane that I live in a world where one can legitimately gripe that $5 is too expensive for a video game, but that's what a free-market economy gets you and I'm a Capitalist, so here it goes: though an enjoyable title, "HTMF" is really overpriced for what it is.  When much more involved games with better online implementations like the classic "Ticket to Ride" and the phenomenal, recently released "Ascension: Chronicles of the Godslayer" are offered at the $5-$6 price-point, "Hey, that's my Fish" just doesn't feel like that great of a deal.

If this was $2, "HTMF" would be a must-buy (and what is $3, right? Crazy. I know, but this is the cost-value analysis of apps); at it's current $5 it's still  worthwhile, but it's harder to recommend in the face of some of those other meatier titles that are available.  Still, $5 is a pittance for a quality transition game to keep the good times rolling while you set up your next tabletop game during the night.

review code provided by Fantasy Flight Games

Tuesday, June 28, 2011

The Rocketeer Flies Again!

First of all: it's been 20 years since Disney's "The Rocketeer" flew onto the screens which simultaneously makes me feel old and demands that they do something with the classic property. (Still one of the best superhero movies ever made.) Though the clip that follows was done by an independent animator, it proves 1) The Rocketeer is still awesome; 2) "Rocketeer" + "Star Wars: Clone Wars" = greatest hour of animated TV ever; and 3) Disney needs to hire this guy right now and greenlight his vision. Enjoy every moment of what follows:


The Rocketeer 20th anniversary from John Banana on Vimeo.

(via Topless Robot)

Friday, June 24, 2011

Game Closet Reviews: Confusion: Espionage & Decpetion in the Cold War

Stronghold Games continues to be the Lazarus Pit of the board gaming world - resurrecting classic, long out-of-print games for a whole new audience, and giving them the dazzling makeovers these games deserve.  Initially publishing Robert Abbott's deduction title, "Code 777," Stronghold went on to satisfy many childhood dreams by republishing and improving "Survive: Escape from Atlantis."  Both titles offered much-improved components over the original; the production quality and customer service for this "Little Publisher that Could" on the whole is evidence of their passion and commitment to preserving the legacy of these gone-but-not-forgotten titles.

The latest in the "Castle Line" of games (a term which probably has been defined by Stronghold, but I must have missed its explanation) is another Robert Abbott abstract deduction game which Stronghold wisely added a theme to in order to make it more attractive and, I suspect, gave Stronghold the opportunity to produce another beautifully packaged title.  Abbott's "Confusion" is now republished as "Confusion: Espionage and Deception in the Cold War."

Temper those expectations right now, comrades; though "Confusion" has a spy theme, the theme is really only surface deep - at its core the game is still an abstract-deduction title.  The Cold War theme is top-notch window dressing, and there's nothing wrong with that in my opinion.  Will the theme bring new fans to the game? I sure hope so because it's definitely worth playing.

"Confusion: etc, etc." is best thought of as incorporating elements of Chess, Stratego, Soccer, and a hint of Checkers.  And there you go - you should now totally understand how to play this game...

Wednesday, June 22, 2011

Another day in the life of Fatherhood

Today, instead of pulling out a pair of running socks from my gym bag I pulled out a pair of toddler underpants.

Guess I won't be running today, after all!

Tuesday, June 21, 2011

Equation for a Focused & Happy Toddler

Cheerios + Bowls + A Pair of Tweezers

Way to go, Lady Rad! Anyone else with incredibly simple, yet awesome activities for the young'in's during the hot summer months when you're a S@HM?

Monday, June 20, 2011

What my dad's waited his whole life to hear

Grandma and Grandpa Rad came from Florida to visit this week and we all had a great, though exhausting, time playing with Mu and Q.  It's so fun to see how the kids react when my parents make their bi-annual (that's twice a year, not every other year - I hate you English) visit: it's non-stop playing, book reading, and overall zaniness for 5 straight days.  Needless to say, by the time they leave everyone (grandparents included) is sad but a also a little relieved.

Yesterday was Father's Day, and having both my father and my kids there was a great way to celebrate the day - especially when my dad and I went out for ice cream by ourselves while the kids napped; two days before, Mu and I took Grandpa Rad to Norm's for a straight-razor shave.  During the visit We talked life, we talked past, and he gave sage advice about family/work balances.  We were men being men who loved their families.

Now my dad is a huge golf nut; I can't stress enough that I am not, and despite playing a round with my dad on occasion, it's not my game.  Nevertheless, the US Open was this weekend.  After we got back from ice cream, the kids were up and my dad settled in to watch the 18th hole of the last round of the tournament.  Mu climbed up next to him, looked at the TV, popped his thumb in his mouth, and studied.  After a few moments of silence, he looked at my dad and uttered the words Grandpa Rad longed to hear:

"Papa, tell me of Golf, please."

Happy Father's Day, Dad!

Thursday, June 9, 2011

Guest Blogging: Sprig Toys

I was asked to be part of Sprig Toy's Summer Guest Blogger series.  They wanted a post talking about eco-friendly activities for families, and so I happily obliged, while still espousing the virtues of a single-income-stay-at-home-mom lifestyle.  Enjoy the read and let me know what you think!

Wednesday, June 8, 2011

Pop Culture Collision

You can't beat conversations with a toddler.  From this morning:

Me: Hey buddy, who's that on your plate?
Mu: That's Woody.
Me: And who's that?
Mu: That's Woody's horse.
Me: And what's Woody's horse's name?
Mu: (emphatically) Luke Skywalker!

At least he didn't ask me to sing a "Han Solo" song again.  I have no idea how that tune goes.

Here's the thing: Mu hasn't seen either "Toy Story" or "Star Wars," yet.  He only knows of the characters because I tell him stories about those characters.  I think it'll blow his mind when he actually sees them on the screen.

Thursday, May 19, 2011

Game Closet: Go Away Monster!

There are a lot of "experience it again for the first time" moments that I've had lately as the Mu is turning the corner and headed towards 3 years old.  In addition to him springing a Disney consciousness, and able to talk with me about Peter Pan, Mowgli, Beauty & the Beast, and (personal favorite) Aladdin, he's also able to tell me that he loves Chewbacca and Yoda - though he has no idea who they are or why.

Now board games have become a part of our regular play, and it all started with Gamewright's "Go Away Monster," quite possibly the best early, early-childhood game out there.  

The game is simple (as it should be): up to 4 players, each with their own board pick tiles out of a bag in order to decorate their room; if they draw a tile with a monster on it, they ceremoniously yell "Go Away Monster!" and throw it back in the box (or, if you are playing with a rowdy 2-year old, across the room, into the fireplace, out the window, etc.).  If players draw a tile for an object they already have, they are supposed to share it with another player who doesn't have that object.  The first person to complete their board is the winner.

Wednesday, May 11, 2011

Toddler Meets Xbox

I came home from work yesterday like any other day.  As I was helping Lady Rad pull dinner together by entertaining the Mu and Q, it was a good 20 minutes in the family room before I turned around and looked at our media rack - only to find the DVD tray of my Xbox open and askew.  Actually, "askew" might be a generous term.  Another term would be "looks like it was used as a chin-up bar."

The component that does almost as much heavy lifting in our home as our TV is now out of commission - which also means that DVD watching, game playing, and professional reviewing is down until I can get it repaired - hopefully without having to resort to purchasing a new box.

Here's the thing: the Xbox Slim is great, and normally the capacitive buttons I would welcome, except with a Toddler in the house... As Lady Rad reminds me "the flood waters of disaster continue to rise" but there's only so much higher I can place things before I am resigned to just living in the garage!

Tuesday, April 12, 2011

When to have The Talk with your kids

I can't believe that the Mu is not even 3, and already beginning to ask questions. What a world we live in.

Wednesday, April 6, 2011

Father Hulk

By the way, when I was searching for a photo to use for my last post, I found the most bizarre essay online about the religious affiliation of the Incredible Hulk:

http://www.adherents.com/lit/comics/Hulk.html

Man... the Internet.

A Toddler's view of Daddy

Sometimes I wake up looking like this.
I was told today that the Mu picked up his Incredible Hulk action figure, held it high in the air, and exclaimed "Oh look! It's Daddy!"

I assume, for my own sake, that it's because Hulk is big and strong, and not because he's bi-polar with an anger management problem.  

Now I'm no Lou Ferrigno... heck, I'm certainly no Ed Norton and I'm hardly even a Bill Bixby, but when I hear that, it reminds me that we ARE the heroes we attempt to be for our kids when we try.  No matter what our size or stature is, we can always give them the security of having a big, strong man around by just... being around; reading to them, wrestling with them, talking with them.  Loving them.

The greatest joy of my day is when I come home and get to grab both of the kids from Lady Rad and play with them.  That should be the greatest joy of any father's, and for those who can't get home from work early enough to experience that joy, I feel sorry for you.  Bringing home a paycheck or getting a promotion doesn't make you a Hero in their eyes - being present and engaged does.

I know the day will come when my kids don't see me as the powerful protector anymore -  we all begin to realize our parent's shortcomings as we get older - but I hope that for as long as possible, I can be the Hero they think I am.

Wednesday, March 30, 2011

Thermos - Freedom from Work Awkwardness

Thermos Stainless King SK3000MB4 Food Jar, Midnight Blue
Yea, I said "manly"
Look: I'm a highly, highly social guy outside of work.  I regularly wrangle my guy friends together for a bi-weekly, aka bi-monthly, (seriously Oxford: why don't you clarify those definitions?) game night; I mentor junior-high kids; I'm on a first-name basis with the baggers at our local grocery store.

But at work? I have nothing in common with those people.  Oh sure, I'm cordial and friendly, I banter and make small talk, but frankly I only enjoy talking with a few of them so I pretty much keep to myself. 

That's ok.  I've learned over the years that there's an importance in of keeping personal and professional lives separate; an air of mystery is a good thing at the Office.  It's not that I'm Don Draper, it's just that I wouldn't ever choose to hang out with most of my co-workers, so why try to force a friendship that doesn't need to exist?  I come in, I do my work, I do it well, and I leave - isn't that America? Maybe it's that way in every traditional office environment, maybe it's just because we're a bunch of lawyers, who knows? I don't fret about it anymore.

Scatological Report: Jungle Book Edition

© 1967 Walt Disney Co.
After a successful round of potty training yesterday, our little Man-Cub was congratulated on both his #1 and #2.  He responded with...

Mu: "I pee'ed and pooped in the potty.  It's the Bare Necessities!"

In a way, I guess he's right - having a designated place to do your business is one of those simple bare necessities of life!

Yea, Man!

Monday, March 28, 2011

My Disney Legacy & Fatherhood

That's ONLY Aladdin & Genie
I was raised on Disney.

Maybe it had something to do with the fact that I was born one neighborhood over from the Magic Kingdom in Anaheim and had been to Disneyland more times in my first two years than my parents can even recount.

In fact my earliest memory, back in the cobwebby recesses of my mind, is of Sleeping Beauty's castle and a "closed for refurbishment" sign - I have no idea why.  Apparently, I was very interested in the "behind the scenes" even as a toddler.

Once my folks moved us back to their home state, Disney still played a pretty heavy influence in my life - we had virtually every animated film on VHS and watched them until the tapes warbled, I wore out my recording of Disneyland's 25th Anniversary (complete with a strutting David Hasslehoff, circa Knight Rider, singing in front of Tomorrowland), I would regularly ride my bike up to the local AAA office just to grab the Disney pamphlets and travel planners - though we only went to Walt Disney World twice.

I suppose it was no surprise to anyone when I decided to go work for Disney right out of college while figuring out whether I actually wanted to go to Law School or not.

Friday, March 25, 2011

Oxford Dictionary Updates, Memorializes Laziness

Dictionary, you're as dumb as the Internet.
Really Oxford English Dictionary? You, above all other learned and authoritative things have decided that words don't necessarily need to be used in a dictionary?

*heart* - the symbol, not the word, now has it's own definition? I can't even TYPE *heart,* how does this deserve a space in your learned text? This means now, that as I prepare to draft my next appellate response, there's no reason why the Higher Courts can't accept my argument heading entitled:



I.
WASSUP, OMG APPELLANT WAS NOT DEFAMED WHEN RESPONDENT IDENTIFIED APPELLANT'S MUFFIN TOP TO LA-LA LAND RESIDENTS, B/C RESPONDENT ACTUALLY *HEARTS* RESPONDENT'S FASHION SENSE, LOL.

It's not a winning argument, but no longer because of the structure...

Thursday, March 24, 2011

Aquabats, Hi-Five Soup, and a Toddler

I've loved 'The Aquabats!' ever since I was introduced to them in 1999 by a friend who would pave the way for more important avenues to be explored than just superhero-based ska.

Although they've thinned their ranks a bit - getting rid of a horn section (regrettably) - and experimenting with new-wave synth, the 'Bats! still have never lost their cache with me: goofy song titles like "Magic Chicken," "Mechanical Ape," "Demolition Rickshaw," and (of course) "Super Rad," playful rhythms, bouncy fun, and all without an ounce of cursing or innuendo.

I've often flirted with the idea of becoming a Cadet (a card-carrying member of their fan club), but feel that my professional accolades would warrant me full-fledged status as "The Suit" (Aquabat Legal Counsel).  Maybe someday I'll get the call.

Wednesday, March 23, 2011

A 2-Year Old's Ode to Spring

Mu: "I love Springtime.  It's warm, and sunny, and plenty of bulldozers."

May your Springtime be full of bulldozers as well!

Tuesday, March 22, 2011

SuperRadDad featured on Sprig Toy's Favorite Blogs!!

Great News! My little love-letter to Fatherhood made it on Sprig Toy's list of favorite blogs!

For those of you unfamiliar with Sprig Toys, look no further than my reviews of their Dino Rig, their Dolphin Explorer Boat, or the coup-de-gras their Adventure Rig

Green toys that'll last a lifetime, inspire creative play, and smell like fresh-cut wood? That's Sprig!

Scatological Report : Our floor will never be the same

Disclaimer:

Lady Rad does an amazing job of keeping the house tidy and establishing a very 50's lifestyle of me walking through the door with a hot, home-cooked meal waiting for me, the kids dressed and happy, and the house picked up.  She probably doesn't know how much I know that takes an enormous amount of prep and work each and every day.  I try to show my appreciation by being able to pick up both of the kids on my way through the door, and entertain them while getting changed and allow LR to put the finishing touches on our family meal.  I love her so much, and the loving servant she is to our home, our kids, and me.

Here's the scene yesterday:

Monday, March 21, 2011

Potty Training - it all comes out in the end

The SuperRad Fam has moved into a new frontier - that of potty training the Mu.

We wanted to put this off as long as possible, especially since our hands are pretty tied with making sure that Q doesn't roll into something painful as she manages to trench-crawl her way around the house like a Private during Boot Camp.

Still it was Mu who insisted, and we are happy to try to oblige him.  The past week hasn't been without highs and lows, many of which I'll chronicle in the near future.  For now, though know this - the SuperRad Fam is on high alert for all scatological activities in the area. 

And never have I imagined that Lady Rad and I would discuss poop in all manners so freely.

Friday, March 18, 2011

SuperRadDad needs a new look

Like this, but less Infringe-y
I am not artistically endowed.  Try as I might all through school, my doodles are no more impressive than the next 5th grader's.  It's not for lack of desire, I've got good ideas, but my skills and abilities have been focused on other things like good word putting together.

So to take SuperRadDad to the next level, I need an interesting background and logo that doesn't look like the same cookie-cutter as the rest.  Any graphic designers out there interested in improving your portfolio, getting exposure, and being paid next-to-nothing for it?

Anyone?

If so, send me a comment or mail and we'll discuss the deets.

Tuesday, March 15, 2011

So long, Cable!

I did an unthinkable thing the other day.  I called up our cable TV provider, Surewest, and canceled our service.  When the Customer Retention Specialist asked which competitor we would be switching to, I said "None."  When he asked what our plans were for TV, I said "We don't really know right now, we're more concerned with getting bills paid off."

And then it was gone - all of my 700,000 channels in glorious High Definition precious shows tenderly secured on my DVR - gone.

And you know, at 3 days cableless, it doesn't feel so bad.

Sunday, March 13, 2011

The Dynamic Duo... through a 2-year old's eyes

Me:  What'cha got there buddy?

Mu:  Batman and Christopher Robin.

Me:  You mean Batman & Robin?

Mu: Yea.  Batman and Christopher Robin.

Who.. of course... keep the 100 Acre Woods safe from the Joker, the Riddler, and very blustery days.

Monday, February 28, 2011

Game Closet: Cargo Noir

Cargo Noir, by Days of Wonder
As a relative newcomer to the board game scene, I am a big fan of publisher, "Days of Wonder." They have consistently released games that look great, feel great, and can be played by the whole family.  "Ticket to Ride" and "Smallworld" continue to be two of my favorite game franchises because of their simple rules, their gorgeous presentation, and the ability to use them as gateway games for those raised only on "Scrabble" and "Monopoly."

Last year's release from DoW, "Mystery Express" scratched the sleuthing itch that "Clue" used to provide before I became older.  Trying to figure out the who, what, when, where, and how of a murder aboard a locomotive before it gets to its final destination has never yet failed to be a hit with anyone who once enjoyed figuring out Mr. Boddy's untimely demise.

So it was with great hopes and anticipation that I welcomed Days of Wonder's latest release, "Cargo Noir," a game who's theme - globe-trotting smugglers competing for contraband to turn into fame and fortune - is right up my alley.

And as far as presentation goes, "Cargo Noir" doesn't disappoint: beautiful art that is playful, vibrant, and colorful to balance out the seedy theme; large, chunky plastic coins to use to purchase contraband; weighty and colorful boat pawns; and gorgeous board that is customizable depending on the number of players (2-5).

Wednesday, February 23, 2011

Father's Office: CandyShell Wrap for iPad by Speck

Speck CandyShell Wrap for iPad
I've gone through plenty of cases for my iPhone since I first acquired one (by the way - still kickin' it oldschool with the original 2G) and Lady Rad's 3GS.  Once the iPad was released, a whole new bevy of cases needed to be auditioned to find the optimal one providing both protection and style.

In both cases (pun deliberately intended), I've come to love the CandyShell line provided by Speck Products.  Not only does the CandyShell look really good (a nice variety of color combinations for the iPhone/iPod Touch line) and feel really solid in-hand, the rubberized honeycombed interior really provides protection for the easily-scratched backs of iProducts and a level of shock-absorbtion for the the occasional low-height drop that generally only comes with ugly, wholly rubberized cases.  

Thursday, February 17, 2011

Game Closet: Puzzle Strike

The only serious boardgame with a Pink Box
Beginning in January, Lady Rad and I have instituted Sunday Night Game Nights and I couldn't be happier.  After a savory family dinner on Sunday night and we put the kids to bed, LR and I settle in for what is supposed to be a relaxing and light competition, but it always turns into a no-holds-barred, battle royale of epic proportions.  It generally ends with me weeping in a corner.

By the way, I love, LOVE the fact that Lady Rad can kick my butt in games.

"Puzzle Strike" from Sirlin Games is our first foray into the very-quickly crowded genre of deck-building games, the grandaddy of which is the very respected Dominion.  The Deck-Building style of gameplay generally involves all players starting with the same hand of cards and taking turns playing card or using cards as currency to buy from a communal bank of cards.  After each turn, all cards in-hand are discarded and a new hand is drawn.  With each successive turn, individual decks become larger and customized to each player's style and strategy.

I haven't played Dominion, despite it being the most popular "designer" game next to "Settlers of Catan" for two reasons: 1) the theme holds no interest for either Lady Rad or myself (medieval times, and not even the good kind of medieval times with dragons, more like the boring medieval times with the black plague); and 2) the lack of "take-that" player interaction/opponent screwage.  When I hear that Dominion is a game that "anyone" can play and "it's like multiplayer solitaire," well that doesn't satisfy my or Lady Rad's bloodlust.

"Puzzle Strike's" take on deck-building, however, is nothing but "take-that." The entire goal of the game is to play a strategic series of actions against your opponent so that they are overwhelmed with attack and can't fight back.  The theme is anime style, inspired by a niche 90's videogame...

So it's pretty much the antithesis of "Dominion."