Wish Fulfillment: Compliments of Stronghold Games |
In my mind, this game moved all on its own with boats narrowly avoiding a real whirlpool that would suck the boat down into the table, and shark fins that would dart around the board in search of chum.
So fuzzy is this memory that for years I chalked it up to imagination, it was a personal legend - A game like this simply can't exist. I must have made it up. Though I let go of the thought of physically possessing this game, that fever-dreamlike memory has stayed with me for well over 20+ years.
But one day, I stumbled across a game on BoardGameGeek that triggered this memory. It was undeniable, it wasn't a dream, this game existed and it was known as "Survive!" Even more unbelievable to me: it was a critically-loved game, and it was getting a re-release!
A small, independent company named Stronghold Games acquired the publishing rights to this early-80s game and has reprinted an edition that far surpasses my hopes for what this game would be. No, there are no magical moving components, nor do the whirlpools defy physics, but under the newly-branded "Survive: Escape from Atlantis!" every critical aspect of the original game, "Survive!" and its European brother "Escape from Atlantis" has been lovingly recreated and improved.
The object of the game is simple: each player has 10 wooden meeples with a value of 1-6; each player attempts to move his meeples off of a sinking island in the middle of the board to any of four islands on the corners of the board; play continues until the volcano on the center island explodes; the player with the highest value of meeples on the corner islands is the winner.
Standing in between meeples and sweet, sweet freedom are sea creatures that seem to have an axe to grind: sharks eat any meeples that is swimming in the water, whales destroy manned lifeboats, and Sea Monsters destroy both man and watercraft alike. Add in the Giant Squid expansion that can pluck seemingly secure wood-folk off of island tiles or boats and you have a whole lot of seafood seeking revenge.
Falling right into shark-infested waters. |
Then there's the dreaded whirlpool, to which I have fallen victim several times, which wipes out all people, boats, and creatures on and adjacent to it. One game, as I was attempting to navigate through a fjord to safety, Lady Rad revealed a whirlpool tile, sucking my boat of innocent wood-folk into the abyss and ending my game.
At the end of a player's turn, they'll roll a die that will determine which type of creature will move and devour opponents. Each creature has a set number of spaces it can move in the base game which make the rules simple for family members of all ages, but the "Escape from Atlantis" rules ratchets the tension up a bit by adding two dice which determines both which creature will move and how far. Several more variants of the game are detailed in the rulebook which encourage players to change up a game of "Survive" to keep it feeling fresh.
And, you know, that also says a lot about Stronghold Games as a company and their devotion to their customer's satisfaction. They could have easily reprinted "Survive!" in its original US release, and then later released the "Escape From Atlantis!" ruleset and components as a first-expansion, following up with the Giant Squid as a second expansion in order to maximize their profits. That's how I would have done it, because the base game is satisfying enough, but I find myself having more fun now playing with the "Escape" rules. But they didn't monetize that road, and I commend them for it. They gave us a whole lot of fun, right out of the box, and supplied an affordable mini-expansion right away to add to the fun.
Mmmmmm, tasty humans. |
Which is what makes this game so much darn fun to play and perfect for families and non-gamers. This game has definitely made its way into my Top 5 favorite games and better yet: Lady Rad has seen fit to allow it to remain in a permanent spot on our bookshelf.
You can't get higher praise than that; "Survive: Escape from Atlantis!" deserves to be in every family's collection.
Oh, you seemed pretty burnt by losing. :)
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