Beginning in January, Lady Rad and I have instituted Sunday Night Game Nights and I couldn't be happier. After a savory family dinner on Sunday night and we put the kids to bed, LR and I settle in for what is supposed to be a relaxing and light competition, but it always turns into a no-holds-barred, battle royale of epic proportions. It generally ends with me weeping in a corner.
By the way, I love, LOVE the fact that Lady Rad can kick my butt in games.
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Puzzle Strike" from
Sirlin Games is our first foray into the very-quickly crowded genre of deck-building games, the grandaddy of which is the very respected
Dominion. The Deck-Building style of gameplay generally involves all players starting with the same hand of cards and taking turns playing card or using cards as currency to buy from a communal bank of cards. After each turn, all cards in-hand are discarded and a new hand is drawn. With each successive turn, individual decks become larger and customized to each player's style and strategy.
I haven't played Dominion, despite it being the most popular "designer" game next to "Settlers of Catan" for two reasons: 1) the theme holds no interest for either Lady Rad or myself (medieval times, and not even the good kind of medieval times with dragons, more like the boring medieval times with the black plague); and 2) the lack of "take-that" player interaction/opponent screwage. When I hear that Dominion is a game that "anyone" can play and "it's like multiplayer solitaire," well that doesn't satisfy my or Lady Rad's bloodlust.
"Puzzle Strike's" take on deck-building, however, is nothing but "take-that." The entire goal of the game is to play a strategic series of actions against your opponent so that they are overwhelmed with attack and can't fight back. The theme is anime style, inspired by a niche 90's videogame...
So it's pretty much the antithesis of "Dominion."